
#ifndef __HELLOWORLD_SCENE_H__1
#define __HELLOWORLD_SCENE_H__1


#include "cocos2d.h"
#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;

class scene_welcome : public cocos2d::CCLayer
{
public:

	virtual bool init();

	static cocos2d::CCScene* scene();

	void menu_Callback_new(CCObject* pSender);
	void menu_Callback_exit(CCObject* pSender);
	void menu_Callback_leve(CCObject* pSender);
	void call_back_about(CCObject*ps);
	void creat_menu(void);
	CREATE_FUNC(scene_welcome);

private:

	template<typename t>
	void add(t *a)
	{
		this->addChild(*a);
	}


};

#endif // _APP_DELEGATE_H_1

